Extended Play!
Dodonuts » Devlog
So now that the Reset64 4k competition deadline has been and gone and the game is out there I have been working on an updated version which will restore some of the things that were cut to meet the 4k limit and fix a couple of things that I wasn't really happy with in the competition release:
- An extra 8 new hard levels with some new graphics - best played with a joystick!
- Use the run/stop key to pause the game.
- An extra life every 5,000 points.
- Improved platform graphics.
- More background graphics.
- Better NTSC support.
- Improved duck brains resulting in a more annoying duck.
- Title music.
- A custom font.
- Faster decruncher.
- A CGA tribute level.
- Many more small changes.
The development was finished today, so provided no bugs are found in testing then Dodonuts - Extended Play will be released here very soon!
Chris (@chrx)
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Dodonuts
A 4k Commodore 64 Game
Status | Released |
Author | DESIGN/chaos |
Genre | Platformer |
Tags | coconuts, Commodore 64, dodo, duck, Retro |
Languages | English |
More posts
- Extended Play is now available!Jul 08, 2020
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