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Freaky Fish

Freaky Fish

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Devlog

  • Freaky Fish Devlog #4
    July 22, 2020 by DESIGN/chaos#Commodore 64, #Fish, #Tech
    This week the major work has been with the bonus screen which is an integral part of the game and where the majority of the scoring comes from. This relatively simple sequence required some changes t... Continue reading
  • Freaky Fish Devlog #3
    July 15, 2020 by DESIGN/chaos#Commodore 64, #Gameplay, #Fish
    This week I have been progressing through my list of things to be done to the game to get it ready for release, clearing most of the easier tasks to get ready for some of the more difficult ones. Majo... Continue reading
  • Freaky Fish Devlog #2
    July 12, 2020 by DESIGN/chaos
    1
    #c64, #Commodore 64, #Fish
    Since the last preview, work has progressed on our updated version of Freaky Fish; recent changes to the game include having the fisherman's boat sink to the bottom at the end of the level, energy bar... Continue reading
  • Updated graphics
    May 31, 2020 by DESIGN/chaos
    I received a new batch of sprites from Bop this week and put them into the enhanced version of the game, replacing the original single frame sprites that we had been using until now. All of the fish s... Continue reading
  • Enhanced Freaky Fish Preview
    May 26, 2020 by DESIGN/chaos#commodore 64, #c64, #wip, #preview
    There were quite a few left over assets from the 4k (competition edition) of Freaky Fish, including an animated fisherman which had to be removed at the end for space reasons and various fish sprites... Continue reading
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